interface TextureFormatInfo
Return type for describeTextureFormat.
Properties
optional
requiredFeature: GPUFeatureNameThe specific feature needed to use the format, if any.
Type of sampling that is valid for the texture.
Valid bits of GPUTextureUsage.
Dimension of a "block" of texels. This is always [1, 1] on
uncompressed textures.
Size in bytes of a "block" of texels. This is the size per pixel on uncompressed textures.
Count of components in the texture. This determines which components there will be actual data in the shader for.