A variable-sized buffer of bytes with read() and write() methods.
Buffer is almost always used with some I/O like files and sockets. It allows one to buffer up a download from a socket. Buffer grows and shrinks as necessary.
Buffer is NOT the same thing as Node's Buffer. Node's Buffer was created in 2009 before JavaScript had the concept of ArrayBuffers. It's simply a non-standard ArrayBuffer.
ArrayBuffer is a fixed memory allocation. Buffer is implemented on top of ArrayBuffer.
Based on Go Buffer.
Constructors
new Buffer(ab?: ArrayBufferLike | ArrayLike<number>)Constructs a new instance.
Properties
The read only capacity of the buffer's underlying byte slice, that is, the total space allocated for the buffer's data.
readable: ReadableStream<Uint8Array>Getter returning the instance's ReadableStream.
writable: WritableStream<Uint8Array>Getter returning the instance's WritableStream.
Methods
bytes(options?): Uint8ArrayReturns a slice holding the unread portion of the buffer.
The slice is valid for use only until the next buffer modification (that
is, only until the next call to a method like read(), write(),
reset(), or truncate()). If options.copy is false the slice aliases
the buffer content at least until the next buffer modification, so
immediate changes to the slice will affect the result of future reads.
Grows the buffer's capacity, if necessary, to guarantee space for
another n bytes. After .grow(n), at least n bytes can be written to
the buffer without another allocation. If n is negative, .grow() will
throw. If the buffer can't grow it will throw an error.
Based on Go Lang's Buffer.Grow.
reset(): voidResets to an empty buffer.